• @sirdorius@programming.dev
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    8 months ago

    That’s totally expected. Besides, most of the Cities Skylines DLC were shit anyway. I mean building a zoo, seriously?

    • @bighi@lemmy.world
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      28 months ago

      My experience is the opposite. While there were bad DLCs, most of them were awesome.

      • @sonals@lemmy.world
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        58 months ago

        I enjoyed adding the new areas / zones to my cities, but the mechanics were dry as fuck and required “cheesing” to unlock all buildings.

        I think there was a disconnect between what CO intended CS to be, and what it became. The people playing 8+ years after release want a sandbox where they can create their dream cities, not minuscule goals that made that dream harder.

        I’m excited for CS2 because it seems more catered to the sandbox but with better city simulation mechanics, but let’s hope they do something interesting with the DLCs (and fix performance, obviously).

    • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️
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      8 months ago

      That sounds fun to me considering I liked the original Zoo Tycoon and nothing modern scratches that itch.

      Was it at least done well, though? I’ve never really looked through the DLCs. I figured most of them were just visual content additions like new styled buildings and what not.

      • TheHarpyEagle
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        68 months ago

        Some of the DLC, like After Dark (adds day/night cycle with changing resource use depending on the time of day) and Mass Transit (adds a bunch of new transportation methods along with new roads) feel almost essential to the game. Most of the others (like Parklife, which adds the zoo and some other stuff) just add a little more to do in the game once you’ve nailed down what it takes to run a city.

        And then there’s the radio stations, in case you wanted to pay $4 to listen to the same 3 songs and 4 fake ads on loop.